Princes of the Apocalypse A campaign that spans levels 1-15, Princes of the Apocalypse is a sandbox adventure set in the Forgotten Realms, the main setting for D&D 5e . There certainly are non-evil wizards and sorcerers in Waterdeep! Traits Blood Frenzy: The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. The Shadowstaff is thought to have been created by Szass Tam, Zulkir of Necromancy perhaps in a joint effort with a powerful wizard named Halaster Blackcloak. Manshoon and Halaster Blackcloak have a pretty high profile right now thanks to them being on the covers of Dragon Heist and Dungeon of the Mad Mage, respectively. Laeral Silverhand, the … In the 3.5 edition, Halaster Blackcloak was a 25th level mage, with 5 levels of archmage! The Dungeons of Undermountain are home to many strange and wonderful monsters, and today we’re going to look at some of the best ones! Needless to say, when I first read that Undermountain was going to finally return, in 5e, in the form of Waterdeep: Dungeon of the Mad Mage, I was really excited; my only grumble was that I already knew that Halaster Blackcloak was canonically dead, so when I heard they liched him back into existence, and he was the titular BBEG of the campaign (possibly), I was stoked. Waterdeep - Dungeon of the Mad Mage has 5e statistics for Halaster Blackcloak and Trobriand the Metal Mage. Actions Multiattack: The Dragon can use its Frightful Presence.It then makes three attacks: one with its bite and two with its claws. Merlin is appropriately a member of the royal court of King Arthur, because that is what a bard is. To have a glimpse of his powers, as decribed in the Water Deep: Dungeon of the Mad Mage adventure, we must check his stats. Water Breathing: The shark can breathe only underwater The D&D 5e bard is good at combat too. Utterly fearless, it preys on anything that crosses its path, including whales and ships. Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target.Hit: 19 (2d10 + 8) piercing damage. Waterdeep: Dungeon of the Mad Mage is a playground for creativity. Ability Scores: You can roll your own stats (by taking 5 d6 and subtracting the lowest number for every ability score), the buy-point system (splitting 26 points among your stats), or just the standard (15,14,13,10,8) but for simplicity we're just going to stick with the standard. Previous editions lacked our awesome 5e bard. Ghosts offers full stats for ships, rules for crews and loads of tables to enhance any game that needs a little salt. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries. The bard is a royal advisor, as well as an advocate to ensure the success of a king. Features in one of the highest level adventures of 5e. A giant shark is 30 feet long and normally found in deep oceans. Some players build their bard to cover aspects of the 4e warlord. It isn’t clear what the arrangement was between them or the purpose but the staff … Sword Coast Adventurer's Guide mentions Szass Tam as … Features in one of the highest level adventures of 5e. Waterdeep - Dragon Heist has 5e statistics for Laeral Silverhand, (one of the clones of) Manshoon, and Volothamp Geddarm. Innate Spellcasting.The teeth’s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Skills Arcana +6, History +6 Damage Resistances lightning Senses darkvision 60 ft., passive Perception 10 Languages Common, Dwarvish, Elvish, Infernal, Sylvan Challenge 2 (450 XP). Special Traits. Traits Amphibious: The Dragon can breathe air and water. 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